FR
Biosteel Symbiote
 

Biosteel Symbiote

Beta release

Type:
Ship
Faction:
Pirates
Rarity:
Standard
Cost:
PPO
Income:
P
Weapons:
6
Durability:
14

Slow (does not attack on the turn it is deployed)

Regenerate 2 (at the beginning of each of your turns, this ship regains 2 durability)

At the beginning of each of your turns, your base regains 1 durability

Arsenals containing this card

Symbiotic Overgrown
Dominate the grid with your powerful ships, which are as hard to destroy as they are offensively powerful.

Capital Omni
This large arsenal features the most powerful ships in the game, but acquiring enough resources to deploy them will be a challenge.

Architect 200
A tailored selection of 200 cards used for arsenal drafting.

Architect 400
A tailored selection of 400 cards used for arsenal drafting.

Flood Omni
Leverage the strengths of all factions to surprise your opponents with their best aggressive options.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_repair_base
This card can repair your base.

keyword_regenerate
This card has the Regenerate keyword: it regains durability at the beginning of each turn.

keyword_slow
This card has the Slow keyword: it does not attack on the turn it is deployed.

trigger_turn_start
Something happens at the beginning of each turn while this card is deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

When is the beginning of my turn
Ruling issued on November 21th 2024

Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?

Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.

Forgetting to do something until it is too late
Ruling issued on November 17th 2024

Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?

Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.