FR
Bluff
 

Bluff

Beta release

Type:
Reaction
Faction:
Pirates
Rarity:
Standard
Cost:
PP

React to an action

The action fails

Any reactions to this reaction are free (they cost no resources)

Arsenals containing this card

Sleek Mercenary
Play cheap cards that replace themselves until you clear the way for your massive capital ships.

Architect 200
A tailored selection of 200 cards used for arsenal drafting.

Industrial Rebel
Deploy endless waves of ships directly from your factories' assembly lines, they might surprise even your toughest opponents.

Denial Pirate
Identify your opponents' strategies and deny them the ability to play their key cards.

Architect 400
A tailored selection of 400 cards used for arsenal drafting.

Symbiotic Overgrown
Dominate the grid with your powerful ships, which are as hard to destroy as they are offensively powerful.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.

effect_denial_actions
This card allows you to deny actions.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Additional costs as part of a failed action
Ruling issued on November 19th 2024

Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?

Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.