Beta release
At the beginning of each of your turns, each of your ships loses 2 durability
At the beginning of the turn of each player facing you, each of their ships facing you loses 2 durability
• Artillery Betrayer
Assemble your artillery, protect it with weak but efficient ships, and let it wear down your opponents' bases until they eventually fall.
• Architect 200
A tailored selection of 200 cards used for arsenal drafting.
• Architect 400
A tailored selection of 400 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• trigger_turn_start
Something happens at the beginning of each turn while this card is deployed.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
When is the beginning of my turn
Ruling issued on November 21th 2024
Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?
Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.
Forgetting to do something until it is too late
Ruling issued on November 17th 2024
Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?
Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.