FR
Mind
 

Mind

Beta release

Type:
Ship
Faction:
Organics
Rarity:
Standard
Cost:
O
Income:
OO
Weapons:
2
Durability:
10

[O][O] Reaction React to this ship being destroyed, draw a card

Arsenals containing this card

Swarm Organic
Take over the grid with a swarm of cheap but efficient ships, which might defeat your opponents before they have a chance to react.

Sprawling Alliance
Let your structures slowly win the game while your weak ships focus on protecting them.

Dauntless Ascended
Survive everything your opponents throw at you while drawing cards until you find the tools that lead you to victory.

Acid Infested
Bombard through enemy defenses to directly threaten their bases before they can take yours down.

Symbiotic Overgrown
Dominate the grid with your powerful ships, which are as hard to destroy as they are offensively powerful.

Architect 400
A tailored selection of 400 cards used for arsenal drafting.

Flood Omni
Leverage the strengths of all factions to surprise your opponents with their best aggressive options.

Capital Omni
This large arsenal features the most powerful ships in the game, but acquiring enough resources to deploy them will be a challenge.

Architect 200
A tailored selection of 200 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_draw
This card allows you to draw cards.

trigger_destroyed
Something happens when this card is destroyed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.

Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024

Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?

Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.