FR
Phantom interceptor
 

Phantom Interceptor

Beta release

Type:
Ship
Faction:
Invaders
Rarity:
Standard
Cost:
I
Income:
I
Weapons:
3
Durability:
12

Once per turn, you may redirect up to 2 points of a durability loss suffered by one of your other ships, structures, or your base towards this ship

If this durability loss redirection destroys this ship, your base loses 3 durability

Arsenals containing this card

Artillery Betrayer
Assemble your artillery, protect it with weak but efficient ships, and let it wear down your opponents' bases until they eventually fall.

Sprawling Alliance
Let your structures slowly win the game while your weak ships focus on protecting them.

Dauntless Ascended
Survive everything your opponents throw at you while drawing cards until you find the tools that lead you to victory.

Control Invader
Take control the game by disrupting your opponents' plans, while your massive ships overpower them.

Scrapper Techsmith
Don't be afraid of getting your ships destroyed, they will fill your scrap pile, which you can then unleash on your opponents in various ways.

Flood Omni
Leverage the strengths of all factions to surprise your opponents with their best aggressive options.

Architect 200
A tailored selection of 200 cards used for arsenal drafting.

Architect 400
A tailored selection of 400 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

deployed_actions
This card can use actions once deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Using a conditional action after it has failed
Ruling issued on November 19th 2024

Situation:
I have the Neutral ship Mobile Base in play, which can use an action up to once per turn. I activate its action, but an opponent uses the Terran reaction Power Surge to cause it to fail. Since the action did not actually happen, can I use it again?

Ruling:
No. Even though the action failed, the Mobile Base's action has already been used for the turn, so it cannot be used again this turn.