Beta release
Once per turn, you may redirect up to 2 points of a durability loss suffered by your base towards this ship
• Artillery Betrayer
Assemble your artillery, protect it with weak but efficient ships, and let it wear down your opponents' bases until they eventually fall.
• Sprawling Alliance
Let your structures slowly win the game while your weak ships focus on protecting them.
• Dauntless Ascended
Survive everything your opponents throw at you while drawing cards until you find the tools that lead you to victory.
• Control Invader
Take control the game by disrupting your opponents' plans, while your massive ships overpower them.
• Scrapper Techsmith
Don't be afraid of getting your ships destroyed, they will fill your scrap pile, which you can then unleash on your opponents in various ways.
• Flood Omni
Leverage the strengths of all factions to surprise your opponents with their best aggressive options.
• Architect 200
A tailored selection of 200 cards used for arsenal drafting.
• Architect 400
A tailored selection of 400 cards used for arsenal drafting.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Using a conditional action after it has failed
Ruling issued on November 19th 2024
Situation:
I have the Neutral ship Mobile Base in play, which can use an action up to once per turn. I activate its action, but an opponent uses the Terran reaction Power Surge to cause it to fail. Since the action did not actually happen, can I use it again?
Ruling:
No. Even though the action failed, the Mobile Base's action has already been used for the turn, so it cannot be used again this turn.