Beta release
At the beginning of each of your turns, a ship of your choosing regains 2 durability
Action Up to once per turn, on your turn, add
to your available resources
• Denial Pirate
Identify your opponents' strategies and deny them the ability to play their key cards.
• Symbiotic Overgrown
Dominate the grid with your powerful ships, which are as hard to destroy as they are offensively powerful.
• Sleek Mercenary
Play cheap cards that replace themselves until you clear the way for your massive capital ships.
• Industrial Rebel
Deploy endless waves of ships directly from your factories' assembly lines, they might surprise even your toughest opponents.
• Architect 200
A tailored selection of 200 cards used for arsenal drafting.
• Architect 400
A tailored selection of 400 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• effect_resources_conversion
This card allows you to convert your resources from one type to another.
• deployed_actions
This card can use actions once deployed.
• trigger_turn_start
Something happens at the beginning of each turn while this card is deployed.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
When is the beginning of my turn
Ruling issued on November 21th 2024
Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?
Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.
Forgetting to do something until it is too late
Ruling issued on November 17th 2024
Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?
Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.