Beta release
Each player chooses one of their ships and one of their structures
Each player destroys all their other ships and structures
Players choose in turn order which assets to keep, then destroy their other assets, you choose first
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• effect_removal_ships
This card can allow you to remove ships from play.
• cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.
• effect_removal_structures
This card allows you to remove structures from play.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Additional costs as part of a failed action
Ruling issued on November 19th 2024
Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?
Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.