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Automated scrapyard
 

Automated Scrapyard

Beta release

Type:
Structure
Faction:
Pirates
Rarity:
Standard
Cost:
PIX
Income:
P
Durability:
8

Action Send a card from your hand into your scrap pile

Action Up to once per turn, on your turn, pay [P][P] then reveal the top card of your arsenal to your opponents, if it can go into your scrap pile place it into your scrap pile, otherwise place it at the bottom of your arsenal

Arsenals containing this card

Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

deployed_actions
This card can use actions once deployed.

effect_resources_generation
This card allows you to generate extra resources.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

An unscrappable card is sent to a scrap pile
Ruling issued on November 19th 2024

Situation:
I play the Neutral action Crash, which asks me to send a ship from my hand to my scrap pile. Can I choose a Rocketship, even though it provides no income and therefore cannot go into a scrap pile ?

Ruling:
The Rocketship is a valid choice to Crash into another ship, as the card does not explicitly require the ship to be scrappable. Since the Rocketship cannot remain in your scrap pile, it is instead placed under your arsenal.

Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024

Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?

Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.

Using a conditional action after it has failed
Ruling issued on November 19th 2024

Situation:
I have the Neutral ship Mobile Base in play, which can use an action up to once per turn. I activate its action, but an opponent uses the Terran reaction Power Surge to cause it to fail. Since the action did not actually happen, can I use it again?

Ruling:
No. Even though the action failed, the Mobile Base's action has already been used for the turn, so it cannot be used again this turn.