Beta release
Slow (does not attack on the turn it is deployed)
Spread shot 4 (when this ship attacks, all enemy ships facing you lose 4 durability each)
Action Up to once per turn, on your turn, before attacking, pay then this ship does not attack this turn and a base of your choosing loses 8 durability
When this ship is replaced or destroyed, you lose the game
• MAD Neutral
Delay your opponents long enough to deploy your Mobile Base, then defend it as it annihilates your enemies.
• Thin Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• cost_lose_the_game
This card's effect might cause you to lose the game.
• deployed_actions
This card can use actions once deployed.
• effect_direct_damage
This card can directly damage bases.
• keyword_slow
This card has the Slow keyword: it does not attack on the turn it is deployed.
• keyword_spread_shot
This card has the Spread shot keyword: its attacks damage all ships facing you.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Spread shot against multiple opponents
Ruling issued on November 21th 2024
Situation:
In a game with multiple opponents, I attack using the Neutral ship Heavy Cruiser. Does the Spread Shot ability hit all opponents?
Ruling:
The Spread Shot ability causes a durability loss on all enemy ships facing you. It affects only the four lanes of your grid, potentially hitting up to two ships belonging to the player to your left, and up to two belonging to the player to your right.
A ship using an action replacing attacking when they are unable to attack
Ruling issued on November 19th 2024
Situation:
A player deploys the Neutral ship Mobile Base, which has the keyword Slow, preventing it from attacking the turn it is deployed. The Mobile Base also has an action stating that if the action is used, the ship cannot attack that turn. Can the player use this action on the turn it is deployed?
Ruling:
Yes, the action does not require the Mobile Base to be able to attack. It can be used on any turn, including turns when the Mobile Base is unable to attack.
Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024
Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?
Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.
Using a conditional action after it has failed
Ruling issued on November 19th 2024
Situation:
I have the Neutral ship Mobile Base in play, which can use an action up to once per turn. I activate its action, but an opponent uses the Terran reaction Power Surge to cause it to fail. Since the action did not actually happen, can I use it again?
Ruling:
No. Even though the action failed, the Mobile Base's action has already been used for the turn, so it cannot be used again this turn.
Self-destruction effect on a ship that fails to deploy
Ruling issued on November 17th 2024
Situation:
A player attempts to deploy the Neutral ship Mobile Base, which states that if it is destroyed, they lose the game. An opponent responds by using the Pirate reaction Sabotage, causing the Mobile Base to fail to deploy. Has the player lost the game?
Ruling:
A ship that fails to deploy is neither deployed nor destroyed. It is returned to the bottom of its owner's arsenal. Since the Mobile Base was not destroyed, the player does not lose the game.