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Consume
 

Consume

Beta release

Type:
Action
Faction:
Organics
Rarity:
Standard
Cost:
O

Choose and destroy one of your Organic ships or structures with at least 6 remaining durability or this action fails

Another Organic ship or structure of your choosing regains 8 durability

Your base regains 4 durability

Arsenals containing this card

Swarm Organic
Take control of the board with a swarm of cheap, efficient ships and defeat your opponents before they have a chance to react.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.

effect_repair_base
This card can repair your base.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Additional costs as part of a failed action
Ruling issued on November 19th 2024

Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?

Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.