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Infestation
 

Infestation

Beta release

Type:
Action
Faction:
Organics
Rarity:
Pinnacle
Cost:
OOOO

Use this action on your turn, before deploying or using any other cards

Destroy all Renowned and Pinnacle ships

You cannot use any other actions this turn

Arsenals containing this card

Swarm Organic
Take control of the board with a swarm of cheap, efficient ships and defeat your opponents before they have a chance to react.

Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.

effect_removal_ships
This card can allow you to remove ships from play.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Untangling multiple simultaneous triggers
Ruling issued on November 22nd 2024

Situation:
I destroy an enemy Ammunitions Depot, a Terran structure that causes all structures in play to lose durability when destroyed. This results in the destruction of several structures: my Warp Core and Protective Shell, which both have destruction reactions, and an enemy Warehouse, which has the Cheap Repairs ability triggered upon destruction. In which order are these triggers resolved?

Ruling:
As per the rules, priority is followed. Since it's your turn, your opponent has priority, and resolves their Warehouse's Cheap Repairs first. Once it is resolved, you decide the order in which you resolve your reactions.

Additional costs as part of a failed action
Ruling issued on November 19th 2024

Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?

Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.