GAME
GUIDES
TOOLS
SOCIAL
FR
 
 
 
Tutorials
 
 
 
 
 
Irradiate
 

Irradiate

Beta release

Type:
Reaction
Faction:
Neutrals
Rarity:
Standard
Cost:
X

React to an opponent deploying a ship

All of that opponent's ships and their base lose 1 durability each

Arsenals containing this card

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_direct_damage
This card can directly damage bases.

effect_removal_ships
This card can allow you to remove ships from play.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Untangling multiple simultaneous triggers
Ruling issued on November 22nd 2024

Situation:
I destroy an enemy Ammunitions Depot, a Terran structure that causes all structures in play to lose durability when destroyed. This results in the destruction of several structures: my Warp Core and Protective Shell, which both have destruction reactions, and an enemy Warehouse, which has the Cheap Repairs ability triggered upon destruction. In which order are these triggers resolved?

Ruling:
As per the rules, priority is followed. Since it's your turn, your opponent has priority, and resolves their Warehouse's Cheap Repairs first. Once it is resolved, you decide the order in which you resolve your reactions.

Two reactions to the same event triggering simultaneously
Ruling issued on November 20th 2024

Situation:
I deploy the Invader ship Scrap Synthetizer in front of an opponent's Terran ship Assault Ship. My ship has a reaction when deployed, and my opponent's ship has a reaction when a ship is deployed in front of it. Which reaction triggers first?

Ruling:
The Assault Ship's reaction allows it to override reactions of enemy ships or structures deployed in front of it. As per the rules, when two players' reactions occur simultaneously, priority goes to the player not taking their turn. The Assault Ship's reaction resolves first, creating a chain reaction, and leaving no event for the Scrap Synthetizer to react to. Its reaction does not resolve.