Beta release
All your structures lose 2 durability each
All enemy structures lose 4 durabililty each
Any structure destroyed by this action causes its owner's base to lose 3 durability
• Aggro Terran
Control the game's tempo by deploying threatening ships. Strike quickly and decisively to destroy your opponents before they can retaliate!
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• effect_direct_damage
This card can directly damage bases.
• effect_removal_structures
This card allows you to remove structures from play.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Untangling multiple simultaneous triggers
Ruling issued on November 22nd 2024
Situation:
I destroy an enemy Ammunitions Depot, a Terran structure that causes all structures in play to lose durability when destroyed. This results in the destruction of several structures: my Warp Core and Protective Shell, which both have destruction reactions, and an enemy Warehouse, which has the Cheap Repairs ability triggered upon destruction. In which order are these triggers resolved?
Ruling:
As per the rules, priority is followed. Since it's your turn, your opponent has priority, and resolves their Warehouse's Cheap Repairs first. Once it is resolved, you decide the order in which you resolve your reactions.
One card with two effects triggering two different reactions
Ruling issued on November 18th 2024
Situation:
A player uses the Organic action Wild Charge, which requires them to destroy one of their own ships to harm an enemy ship. They choose their own Mind, which has a reaction when destroyed, and destroy an opponent's Rustwing, which also has a reaction when destroyed. In what order do the two reactions resolve?
Ruling:
The text on cards is resolved in the order it is written. First, the Mind is destroyed, and its reaction must be resolved. Then, the Rustwing is destroyed, and its reaction must be resolved.