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Mind

Beta release

Type:
Ship
Faction:
Organics
Rarity:
Standard
Cost:
O
Income:
OO
Weapons:
2
Durability:
10

Reaction When this ship is destroyed, you may pay [O][O] then draw a card

Arsenals containing this card

Swarm Organic
Take control of the board with a swarm of cheap, efficient ships and defeat your opponents before they have a chance to react.

MAD Neutral
Delay your opponents long enough to deploy your Mobile Base, then defend it as it annihilates your enemies.

Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

Acid Infested
Bombard through enemy defenses to directly threaten their bases.

Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.

Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_draw
This card allows you to draw cards.

trigger_destroyed
Something happens when this card is destroyed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.

Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024

Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?

Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.