Beta release
Reaction When an opponent destroys this ship, deny them (look at the card on top of your opponent's arsenal, you may put it on the bottom of their arsenal)
• Denial Pirate
Identify your opponents' strategies and deny them the ability to play their key cards.
• Thin Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.
• Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.
• Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.
• Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• keyword_deny
This card has the Deny keyword: it allows you to alter the card on top of an opponent's arsenal.
• trigger_destroyed
Something happens when this card is destroyed.
• cost_free_with_income
This card is free and generates income, you must have at least one such card in your starting hand.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Choosing to ignore a reaction
Ruling issued on November 22nd 2024
Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?
Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.
Touching an opponent's cards without their consent
Ruling issued on November 17th 2024
Situation:
A player uses an action with the Deny keyword, allowing them to look at the top card of an opponent's arsenal and decide whether to place it back on top or move it to the bottom. The player reaches for the opponent's arsenal, but the opponent dislikes others touching their cards. Are they required to let the player handle their cards?
Ruling:
No, the opponent is not required to let the player touch their cards. The player must respect their opponent’s preference and avoid handling the arsenal. Instead, the opponent must assist in resolving the action by showing the player the top card of their arsenal (without looking at it themselves), asking whether it should go on top or bottom, and placing it in the chosen position (still without looking). Consent matters!