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Fusion laser battery
 

Fusion Laser Battery

Beta release

Type:
Structure
Faction:
Terrans
Rarity:
Pinnacle
Cost:
TTTT
Durability:
8

Lockdown (disables resource generation for any enemy ship facing this structure)

When you deploy this structure, your base loses 3 durability

When an enemy ship is destroyed, its owner's base loses 3 durability

Arsenals containing this card

Aggro Terran
Control the game's tempo by deploying threatening ships. Strike quickly and decisively to destroy your opponents before they can retaliate!

Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.

cost_no_income
Once deployed, this card does not generate any income.

effect_direct_damage
This card can directly damage bases.

effect_resources_denial
This card allows you to deny income from your opponents.

keyword_lockdown
This card has the Lockdown keyword: it disables the resource generation of the ship facing it.

trigger_deployed
Something happens when this card is deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.

Additional costs as part of a failed action
Ruling issued on November 19th 2024

Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?

Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.