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Mecha suit
 

Mecha Suit

Beta release

Type:
Ship
Faction:
Pirates
Rarity:
Standard
Cost:
P
Income:
P
Weapons:
4
Durability:
13

Slow (does not attack on the turn it is deployed)

You may pay this ship's deployment cost using [X][X] instead of [P]

Reaction When you deploy this ship, another ship of your choosing loses 4 durability

Arsenals containing this card

Denial Pirate
Identify your opponents' strategies and deny them the ability to play their key cards.

Thin Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.

Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.

Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.

Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_alternative
This card's cost can be paid in other ways than its regular price.

effect_removal_ships
This card can allow you to remove ships from play.

keyword_slow
This card has the Slow keyword: it does not attack on the turn it is deployed.

trigger_deployed
Something happens when this card is deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.