Beta release
Slow (does not attack on the turn it is deployed)
Regenerate 2 (at the beginning of each of your turns, this ship regains 2 durability)
At the start of each of your turns, your base regains 1 durability
• Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.
• Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• effect_repair_base
This card can repair your base.
• keyword_regenerate
This card has the Regenerate keyword: it regains durability at the beginning of each turn.
• keyword_slow
This card has the Slow keyword: it does not attack on the turn it is deployed.
• trigger_turn_start
Something happens at the beginning of each turn while this card is deployed.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
When is the beginning of my turn
Ruling issued on November 21th 2024
Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?
Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.
Forgetting to do something until it is too late
Ruling issued on November 17th 2024
Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?
Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.