Beta release
Leverage the strengths of all factions to hit your opponents with their best early game options.
Gameplan:
- This arsenal has 10 more cards than usual, making it harder to draw specific cards
- Your win conditions are varied, adapt to the cards you draw and find lethal combinations
- In the early game, use Swap Resources and Forced Trade to get access to all resource types
- In the midgame, you have access to a gallery of powerful ships and structures, leverage them efficiently
- In the late game, protect your key structures and let them gradually wear down your opponents' bases
Reserves strategy:
- If you struggle with resources, Conversion and a Trading Station offer more flexibility
- If you tend to have excess resources, an Energy Bomb can spend them effectively
- If you want additional ways to damage enemy bases, consider adding a Scrap Eater, an Acid Generator, a Control Station, and a Plasmasteel Cannon
- If you need better defense, a Biosteel Symbiote, a Flesh Synthetizer, and Outbid provide extra protection
Arsenal tags are used to categorize arsenals with similar characteristics.
Their only role is to make it easier to find specific arsenals.
Tags have no impact on gameplay.
• arsenal_speed_average
This arsenal likes to ramp up into a strong midgame, but might struggle in the early and late game.
• arsenal_style_unpredictable
This arsenal is unpredictable, be prepared for anything when facing it.
Once you have read how to print cards at home, you may download and print this arsenal at home: