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Orbital cannon
 

Orbital Cannon

Beta release

Type:
Structure
Faction:
Terrans
Rarity:
Standard
Cost:
T
Durability:
4

At the beginning of each of your turns, the enemy ship, the enemy structure, and the enemy base facing this structure lose 1 durability each

Arsenals containing this card

Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_no_income
Once deployed, this card does not generate any income.

effect_direct_damage
This card can directly damage bases.

trigger_turn_start
Something happens at the beginning of each turn while this card is deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Untangling multiple simultaneous triggers
Ruling issued on November 22nd 2024

Situation:
I destroy an enemy Ammunitions Depot, a Terran structure that causes all structures in play to lose durability when destroyed. This results in the destruction of several structures: my Warp Core and Protective Shell, which both have destruction reactions, and an enemy Warehouse, which has the Cheap Repairs ability triggered upon destruction. In which order are these triggers resolved?

Ruling:
As per the rules, priority is followed. Since it's your turn, your opponent has priority, and resolves their Warehouse's Cheap Repairs first. Once it is resolved, you decide the order in which you resolve your reactions.

When is the beginning of my turn
Ruling issued on November 21th 2024

Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?

Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.

Forgetting to do something until it is too late
Ruling issued on November 17th 2024

Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?

Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.