Beta release
Action Up to once per turn, on your turn, deploy a ship that costs 2 or fewer resources for free, without paying its resource cost
Action Pay then destroy this ship and draw a card
• Aggro Terran
Control the game's tempo by deploying threatening ships. Strike quickly and decisively to destroy your opponents before they can retaliate!
• Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.
• Acid Infested
Bombard through enemy defenses to directly threaten their bases.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• deployed_actions
This card can use actions once deployed.
• effect_draw
This card allows you to draw cards.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Deploying a ship after drawing a second card
Ruling issued on November 21th 2024
Situation:
The rules state that if I draw a second card, I cannot deploy ships or structures during that turn, and can only play actions or reactions. I have the Terran ship Carrier in play, which has an action that allows me to deploy a ship. Can I use this action to draw a second card and still deploy a ship?
Ruling:
Yes. The Carrier's action is not a deployment but an ability, allowing you to deploy a ship even after drawing a second card, provided the deployed ship meets the requirements of the Carrier's action.
Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024
Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?
Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.
Using a conditional action after it has failed
Ruling issued on November 19th 2024
Situation:
I have the Neutral ship Mobile Base in play, which can use an action up to once per turn. I activate its action, but an opponent uses the Terran reaction Power Surge to cause it to fail. Since the action did not actually happen, can I use it again?
Ruling:
No. Even though the action failed, the Mobile Base's action has already been used for the turn, so it cannot be used again this turn.