Beta release
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.
Gameplan:
- Your win condition is to deploy structures that damage your opponents' bases each turn, and protect them until they finish their work
- In the early game, if you don't have access to reliable artillery, prioritize drawing extra cards whenever possible
- In the midgame, use your actions alongside your ships to keep them alive and defending your structures
- In the late game, an Energy Acceleration on a Hyper Beam can cause a surprisingly large durability loss to an opposing base
Reserves strategy:
- If you have trouble protecting your structures, Swap Places, Laser Shot, Hyperspeed Hunter, and Missile cruiser, along with two tanky Carriers should bolster your defenses
- If you can't stop your opponents from destroying your structures, a Structural Payload will make them pay for it
- If you feel like your opponents' bases aren't falling fast enough, an Energy Acceleration and a Fusion Laser Battery will ramp up the pressure
- If you often lose just one turn away from victory, Mutually Assured Destruction might turn the tide in your favor
Arsenal tags are used to categorize arsenals with similar characteristics.
Their only role is to make it easier to find specific arsenals.
Tags have no impact on gameplay.
• arsenal_speed_average
This arsenal likes to ramp up into a strong midgame, but might struggle in the early and late game.
• arsenal_style_ping
This arsenal's playstyle is to slowly but regularly deal damage to its opponent's bases until they fall.
Once you have read how to print cards at home, you may download and print this arsenal at home: