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Flesh mender
 

Flesh Mender

Beta release

Type:
Structure
Faction:
Organics
Rarity:
Standard
Cost:
OO
Income:
O
Durability:
5

Reaction When one of your ships or structures is destroyed, your base regains 2 durability

Arsenals containing this card

Swarm Organic
Take control of the board with a swarm of cheap, efficient ships and defeat your opponents before they have a chance to react.

Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

deployed_reactions
This card can use reactions once deployed, other than those triggered when this card is deployed, destroyed, or replaced.

effect_repair_base
This card can repair your base.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.

Overriding my own reactions
Ruling issued on November 22nd 2024

Situation:
My Organic ship Moon Eater gets destroyed. It has a reaction that destroys the enemy structure in front of it when it's destroyed. I also have the Organic structure Flesh Mender, which has a reaction that restores durability to my base when one of my ships is destroyed. Do both reactions trigger?

Ruling:
No. When a reaction triggers in response to an event, it creates a chain reaction. After the first reaction triggers, no further reactions can occur directly from that event, only in response to that reaction. Therefore, only one of the reactions will trigger. As the owner of both, you can choose which one activates (the Moon Eater or the Flesh Mender).

Recovering from negative base durability through a card's effect
Ruling issued on November 19th 2024

Situation:
My base has 1 durability remaining. I control the Organic structure Flesh Mender, which restores durability to my base whenever one of my ships is destroyed. My opponent attacks with a Missile Cruiser, which has the Bombard keyword, reducing my base's durability when it attacks a ship with no structure behind it. The Missile Cruiser destroys one of my ships and bombards my base simultaneously. Do I lose the game, or does my Flesh Mender save me?

Ruling:
In Future Invaders, effects are resolved one at a time, in the order they are triggered, rather than using "state-based" logic. The Missile Cruiser's bombardment reduces your base's durability below 0, destroying it. The Flesh Mender's effect would trigger afterward, but too late to save your base. You lose the game.