Beta release
Delay your opponents long enough to deploy your Mobile Base, then defend it as it annihilates your enemies.
Gameplan:
- Your win condition is to gradually build up resource production until you can deploy your Mobile Base, then protect it at all costs
- In the early game, Neutral ships are weak and disposable, don't expect them to achieve much on their own
- In the midgame, Unaffiliated Shipyards provide a power spike while you dig into your arsenal for your Mobile Base
- In the late game, a Warding Field, Swap Places, and Full Repairs can keep your Mobile Base alive while its ability destroys your opponents' bases one by one
Reserves strategy:
- If you're struggling in the early game, Hold Back and Quick Repairs can buy you some breathing room
- If you having trouble reliably drawing your Mobile Base, Alter Fate, Recruitment, and Explore can help you cycle through your arsenal faster
- If your Mobile Base keeps getting destroyed, Swap Places and Warding Field provide additional protection
- If your opponents are repairing their bases faster than you can destroy them, a Surprise Assault can catch them off guard
Arsenal tags are used to categorize arsenals with similar characteristics.
Their only role is to make it easier to find specific arsenals.
Tags have no impact on gameplay.
• arsenal_speed_average
This arsenal likes to ramp up into a strong midgame, but might struggle in the early and late game.
• arsenal_style_ships
This arsenal deploys big threatening ships.
Once you have read how to print cards at home, you may download and print this arsenal at home: