Beta release
React to an action or a reaction
It fails
Its owner draws a card
• Control Invader
Control the game by disrupting your opponents' plans, while your massive ships overpower them.
• Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.
• Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.
• effect_denial_actions
This card allows you to deny actions.
• effect_denial_reactions
This card allows you to deny reactions.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Additional costs as part of a failed action
Ruling issued on November 19th 2024
Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?
Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.