Beta release
Use this action on your turn, before attacking
Choose one of your ships, it regains its maximum durability
That ship does not attack this turn
• MAD Neutral
Delay your opponents long enough to deploy your Mobile Base, then defend it as it annihilates your enemies.
• Thin Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
What happens to actions waiting to be resolved
Ruling issued on November 22nd 2024
Situation:
I use the Terran action Siphon Funds during my turn. Its effect resolves at the beginning of the chosen opponent's turn. Do I have to keep the card around until the effect resolves, or can I place it under my arsenal?
Ruling:
Keep the card somewhere visible until its effect resolves. Only after the effect is fully applied can the card be moved to the bottom of your arsenal.
A ship using an action replacing attacking when they are unable to attack
Ruling issued on November 19th 2024
Situation:
A player deploys the Neutral ship Mobile Base, which has the keyword Slow, preventing it from attacking the turn it is deployed. The Mobile Base also has an action stating that if the action is used, the ship cannot attack that turn. Can the player use this action on the turn it is deployed?
Ruling:
Yes, the action does not require the Mobile Base to be able to attack. It can be used on any turn, including turns when the Mobile Base is unable to attack.
Additional costs as part of a failed action
Ruling issued on November 19th 2024
Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?
Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.