Beta release
Repair 1 (at the beginning of each of your turns, your other ships regain 1 durability each)
• MAD Neutral
Delay your opponents long enough to deploy your Mobile Base, then defend it as it annihilates your enemies.
• Thin Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• keyword_repair
This card has the Repair keyword: it repairs your other ships at the start of each turn.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
When is the beginning of my turn
Ruling issued on November 21th 2024
Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?
Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.
Forgetting to do something until it is too late
Ruling issued on November 17th 2024
Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?
Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.