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Energy collector
 

Energy Collector

Beta release

Type:
Ship
Faction:
Invaders
Rarity:
Standard
Cost:
I
Income:
I
Weapons:
3
Durability:
10

When you spend one Invader resource [I] this ship gains 1 durability

This ship's durability can exceed its initial value, up to a maximum of 15

Arsenals containing this card

Control Invader
Control the game by disrupting your opponents' plans, while your massive ships overpower them.

Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.

Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_overheal
This card's durability can go above the maximum value stated on the card.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Are wasted resources spent
Ruling issued on November 22nd 2024

Situation:
My Invader ship Energy Collector is running low on durability. The card's effect says that whenever I spend invader resources, its durability is restored. I have unspent invader resources. Can I decide to spend them on nothing to repair the Energy Collector? Could I maybe use the Invader action Energy Bomb to use all my remaining Invader resources and thus repair the Energy Collector?

Ruling:
Wasted resources are not considered spent. To repair the Energy Collector, resources must be spent by paying for a cost. Using Energy Bomb spends the card's cost of one invader resource, restoring one durability to the Energy Collector. However, the additional resources lost due to Energy Bomb are not spent, so they do not count toward repairing the Energy Collector.

Using a durability restoring effect during combat
Ruling issued on November 18th 2024

Situation:
I have an Energy Collector, which is about to be destroyed in combat. Spending Invader resources restores my Energy Collector's durability. Can I play an action to spend Invader resources, restoring my Energy Collector's durability and saving it from being destroyed in combat?

Ruling:
Actions pause the game in its current state. If you play the action before your opponent attacks your Energy Collector, then yes, you can restore its durability and potentially save it. However, if you wait until after your opponent has announced their attack, it is too late: the Energy Collector will already have been destroyed.