Beta release
A ship of your choosing loses 8 durability
A structure of your choosing loses 4 durability
• Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.
• Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• effect_removal_ships
This card can allow you to remove ships from play.
• effect_removal_structures
This card allows you to remove structures from play.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
One card with two effects triggering two different reactions
Ruling issued on November 18th 2024
Situation:
A player uses the Organic action Wild Charge, which requires them to destroy one of their own ships to harm an enemy ship. They choose their own Mind, which has a reaction when destroyed, and destroy an opponent's Rustwing, which also has a reaction when destroyed. In what order do the two reactions resolve?
Ruling:
The text on cards is resolved in the order it is written. First, the Mind is destroyed, and its reaction must be resolved. Then, the Rustwing is destroyed, and its reaction must be resolved.