Beta release
Up to once per turn, redirect up to 4 points of a durability loss suffered by one of your other ships, structures, or your base towards this ship
• Control Invader
Control the game by disrupting your opponents' plans, while your massive ships overpower them.
• Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.
• Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.
• Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• deployed_actions
This card can use actions once deployed.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Using a conditional action after it has failed
Ruling issued on November 19th 2024
Situation:
I have the Neutral ship Mobile Base in play, which can use an action up to once per turn. I activate its action, but an opponent uses the Terran reaction Power Surge to cause it to fail. Since the action did not actually happen, can I use it again?
Ruling:
No. Even though the action failed, the Mobile Base's action has already been used for the turn, so it cannot be used again this turn.