Beta release
React to an action
Change one of the action's targets to another target of the same type
All your structures lose 2 durability
Draw a card
• Control Invader
Control the game by disrupting your opponents' plans, while your massive ships overpower them.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.
• cost_replacement_draw
This card replaces itself by allowing you to draw a card when you use it.
• effect_redirect
This card allows you to change an action's target.
• effect_removal_permanent
This card permanently removes other cards from the game.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
Additional costs as part of a failed action
Ruling issued on November 19th 2024
Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?
Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.
Changing the target of an action with two interwoven targets
Ruling issued on November 19th 2024
Situation:
A player uses the Pirate action Targeted Charge, which requires them to destroy one of their ships to destroy an enemy ship with less maximum durability. I react with the Invader reaction Swap Places, allowing me to change the target of an action. Can I force the player to destroy a different ship than the one they originally chose?
Ruling:
Yes, you can use Swap Places to change the first target. However, the second part of the action is conditional on the first. Swap Places cannot alter that condition. Therefore, the new first target must still have more maximum durability than the second target.
One card with two effects triggering two different reactions
Ruling issued on November 18th 2024
Situation:
A player uses the Organic action Wild Charge, which requires them to destroy one of their own ships to harm an enemy ship. They choose their own Mind, which has a reaction when destroyed, and destroy an opponent's Rustwing, which also has a reaction when destroyed. In what order do the two reactions resolve?
Ruling:
The text on cards is resolved in the order it is written. First, the Mind is destroyed, and its reaction must be resolved. Then, the Rustwing is destroyed, and its reaction must be resolved.