Beta release
Identify your opponents' strategies and deny them the ability to play their key cards.
Gameplan:
- Your win condition is to disrupt your opponents' plans while gradually establishing your own
- In the early game, use Stolen Cruisers for income, but make sure to deploy them when you won't be needing to deploy other ships
- In the midgame, skip deployments and draw an extra card whenever possible to expand your options
- In the late game, a Magnetic Turbine or Bribe can save your Scrapper from destruction, letting you redeploy it at full health
Reserves strategy:
- If you struggle in the early game, Protective Shells, Hold Back, a Radioactive Debris, and a Smuggler will help you withstand aggressive tactics
- If your opponents manage to play their key cards despite your control, Negative Field and Spy provide additional ways to deny them
- If your Scrapper isn't enough to finish off your opponents, consider adding a Dream Crusher for its powerful weapons, but be mindful of its drawback
- If you're comfortable reaching the late game, a Trading Station combined with your Ring Station ensures you always draw two cards per turn
Arsenal tags are used to categorize arsenals with similar characteristics.
Their only role is to make it easier to find specific arsenals.
Tags have no impact on gameplay.
• arsenal_speed_slow
This arsenal's goal is to drag the game into a long one, and to eventually grind a victory out of it.
• arsenal_style_control
This arsenal aims to control the game by denying their opponent's gameplans.
Once you have read how to print cards at home, you may download and print this arsenal at home: