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Smuggler
 

Smuggler

Beta release

Type:
Ship
Faction:
Pirates
Rarity:
Standard
Cost:
P
Income:
P
Weapons:
2
Durability:
6

Reaction When you deploy this ship, add [P] to your available resources

Reaction When this ship is destroyed, you may pay [X][X] then return it to your hand

Arsenals containing this card

Denial Pirate
Identify your opponents' strategies and deny them the ability to play their key cards.

Thin Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.

Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.

Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_resources_generation
This card allows you to generate extra resources.

trigger_deployed
Something happens when this card is deployed.

trigger_destroyed
Something happens when this card is destroyed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.

Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024

Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?

Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.