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Flesh synthetizer
 

Flesh Synthetizer

Beta release

Type:
Structure
Faction:
Organics
Rarity:
Pinnacle
Cost:
OOO
Income:
OO
Durability:
7

Regenerate 2 (at the beginning of each of your turns, this structure regains 2 durability)

All your ships which do not regenerate now have regenerate 2 (at the beginning of each of your turns, that ship regains 2 durability)

When you deploy this structure, all your ships lose 2 durability

Arsenals containing this card

Hungry and Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

Acid Infested
Bombard through enemy defenses to directly threaten their bases.

Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.

Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

cost_drawback
This card has an immediate drawback as an extra cost to deploying or using it.

keyword_regenerate
This card has the Regenerate keyword: it regains durability at the beginning of each turn.

trigger_deployed
Something happens when this card is deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

Choosing to ignore a reaction
Ruling issued on November 22nd 2024

Situation:
I deploy the Pirate ship Mecha Suit, which has a reaction that causes a durability loss to another ship when it is deployed. My opponents currently have no ships in play. Am I forced to cause a durability loss to one of my own ships?

Ruling:
No. Since this effect is a reaction, you can choose whether or not to activate it.

When is the beginning of my turn
Ruling issued on November 21th 2024

Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?

Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.

Additional costs as part of a failed action
Ruling issued on November 19th 2024

Situation:
I have a Trading Station in play, which has an action allowing me to place a card at the bottom of my arsenal in exchange for a resource. I activate this action, but an opponent uses a reaction, causing its action to fail. Do I still need to place the card at the bottom of my arsenal?

Ruling:
No. If the action fails, none of its effects occur. You keep the card in your hand.

Forgetting to do something until it is too late
Ruling issued on November 17th 2024

Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?

Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.