Beta release
Weaken 2 (at the beginning of each of your turns, the enemy ship facing this ship loses 2 durability)
Action On your turn, before attacking, pay then destroy this ship and another ship of your choosing
• Control Invader
Control the game by disrupting your opponents' plans, while your massive ships overpower them.
• Artillery Betrayer
Assemble your artillery and let it wear down your opponents' bases until they eventually fall.
• Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.
• Flood Omni
Leverage the strengths of all factions to hit your opponents with their best early game options.
• Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.
• Architect 150
A tailored selection of 150 cards used for arsenal drafting.
• Architect 300
A tailored selection of 300 cards used for arsenal drafting.
Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.
• deployed_actions
This card can use actions once deployed.
• effect_removal_ships
This card can allow you to remove ships from play.
• keyword_weaken
This card has the Weaken keyword: at the start of each turn, it damages the ship facing it.
Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.
When is the beginning of my turn
Ruling issued on November 21th 2024
Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?
Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.
Resources spent on a failed action or reaction by a deployed card
Ruling issued on November 19th 2024
Situation:
I have the Terran structure Overseer Station in play. I activate its second action, which requires me to spend resources and destroy the Overseer Station in order to deploy a ship. An opponent uses a reaction, causing the Overseer Station's action to fail. Do I have to spend the resources?
Ruling:
As stated in the rules, when an action or reaction fails, the player who activated it loses the resources spent on it. The Overseer Station's action fails, and you do lose the resources spent. However, you do not have to destroy the Overseer Station, as the only part of a failed action which occurs is the loss of resources.
Forgetting to do something until it is too late
Ruling issued on November 17th 2024
Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?
Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.