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Salvage Squad
 

Salvage Squad

Beta release

Type:
Ship
Faction:
Pirates
Rarity:
Standard
Cost:
PP
Income:
P
Weapons:
3
Durability:
11

At the start of each of your turns, a ship of your choosing regains 2 durability

Action Up to once per turn, on your turn, pay [X] then add [P] to your available resources

Arsenals containing this card

Denial Pirate
Identify your opponents' strategies and deny them the ability to play their key cards.

Symbiotic Overgrown
Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

Sleek Mercenary
Play cheap cards that replace themselves until you clear the way for your capital ships.

Industrial Rebel
Deploy endless waves of ships directly from your factories' assembly lines.

Capital Omni
This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

Architect 150
A tailored selection of 150 cards used for arsenal drafting.

Architect 300
A tailored selection of 300 cards used for arsenal drafting.

Scrapper Techsmith
Fill your scrap pile with ships, then unleash devastating payloads on your opponents.

Card tags

Card tags are used to categorize cards with similar characteristics.
Their only role is to make it easier to find specific cards.
Tags have no impact on gameplay.

effect_resources_conversion
This card allows you to convert your resources from one type to another.

deployed_actions
This card can use actions once deployed.

trigger_turn_start
Something happens at the beginning of each turn while this card is deployed.

Rulings applying to this card

Rulings are official clarifications on the way ambiguous rules or card texts should be interpreted.

When is the beginning of my turn
Ruling issued on November 21th 2024

Situation:
The Terran structure Orbital Cannon states that it triggers an effect at the beginning of each of my turns. When exactly is that?

Ruling:
According to the rules, you start your turn by resetting your resources then drawing a card. Effects that occur at the beginning of your turn, such as the Orbital Cannon's, must be resolved at the very start of your turn, before resetting your resources.

Forgetting to do something until it is too late
Ruling issued on November 17th 2024

Situation:
A player forgot they have a ship with Regeneration, which regains durability at the beginning of each of their turns. Later during their turn, they remember their ship could regenerate. Is it too late to regenerate the ship?

Ruling:
It is the player's responsibility to keep track of their card's effects. In the spirit of fair play, if all opponents agree to allow the player to regenerate the ship, they may do so. However, if even one opponent objects, it is considered too late, and the ship will not regenerate this turn.