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Arsenal list

Arsenals are the collections of cards which you use to play a game of Future Invaders. The game comes with some suggested prebuilt arsenals, to give you ideas on how to build your own. Below is a list of these arsenals. Click on an arsenal's cover image to see details, including full descriptions and card lists.

12 arsenals are designed for the Prepared format
 

Aggro Terran

Beta release

Format:
Faction:
Terrans
Difficulty:
Easy
Playstyle:
Aggressive
Cards:
30
Reserves:
10

Control the game's tempo by deploying threatening ships. Strike quickly and decisively to destroy your opponents before they can retaliate!

 

Hungry and Overgrown

Beta release

Format:
Factions:
Organics, Pirates
Difficulty:
Easy
Playstyle:
Overwhelming
Cards:
30
Reserves:
10

Dominate the midgame with your powerful ships and overwhelm your opponents before they can regain control.

 

MAD Neutral

Beta release

Format:
Faction:
Neutrals
Difficulty:
Easy
Playstyle:
Mutually Assured Destruction
Cards:
30
Reserves:
10

Delay your opponents long enough to deploy your Mobile Base, then defend it as it annihilates your enemies.

 

Swarm Organic

Beta release

Format:
Faction:
Organics
Difficulty:
Easy
Playstyle:
Fast
Cards:
30
Reserves:
10

Take control of the board with a swarm of cheap, efficient ships and defeat your opponents before they have a chance to react.

 

Acid Infested

Beta release

Format:
Factions:
Terrans, Organics
Difficulty:
Average
Playstyle:
Ignore defenses
Cards:
30
Reserves:
10

Bombard through enemy defenses to directly threaten their bases.

 

Artillery Betrayer

Beta release

Format:
Factions:
Terrans, Invaders
Difficulty:
Average
Playstyle:
Direct damage
Cards:
30
Reserves:
10

Assemble your artillery and let it wear down your opponents' bases until they eventually fall.

 

Flood Omni

Beta release

Format:
Factions:
Terrans, Invaders, Organics, Pirates, Neutrals
Difficulty:
Average
Playstyle:
Unpredictability
Cards:
40
Reserves:
10

Leverage the strengths of all factions to hit your opponents with their best early game options.

 

Thin Mercenary

Beta release

Format:
Factions:
Pirates, Neutrals
Difficulty:
Average
Playstyle:
Imposing
Cards:
30
Reserves:
10

Play cheap cards that replace themselves until you clear the way for your capital ships.

 

Capital Omni

Beta release

Format:
Factions:
Terrans, Invaders, Organics, Pirates, Neutrals
Difficulty:
Hard
Playstyle:
Capital ships
Cards:
80

This large arsenal features the most powerful ships from each faction, but acquiring enough resources to deploy them will be a challenge.

 

Control Invader

Beta release

Format:
Faction:
Invaders
Difficulty:
Hard
Playstyle:
Slow
Cards:
30
Reserves:
10

Control the game by disrupting your opponents' plans, while your massive ships overpower them.

 

Denial Pirate

Beta release

Format:
Faction:
Pirates
Difficulty:
Hard
Playstyle:
Reactive
Cards:
30
Reserves:
10

Identify your opponents' strategies and deny them the ability to play their key cards.

 

Scrapper Techsmith

Beta release

Format:
Factions:
Invaders, Pirates
Difficulty:
Hard
Playstyle:
Recycler
Cards:
30
Reserves:
10

Fill your scrap pile with ships, then unleash devastating payloads on your opponents.